The Norse Gods Remixed.
The hard truth is that at the end of the post-conversion night, what we mostly have left of the Norse Gods are the Eddas.
And the fact is you want more NorsePlay.
We know from the Eddas' passing references there were tons more stories. And from within an oral tradition, all these tales were surely told & retold in many differing versions with emphasis placed or displaced depending on the audiences' points of interest or the skald's creative leanings. So when Norse Lore believers/followers/fans get bent that so-and-so told it "wrong" or added/subtracted things, there's an ancient & liberal precedent being celebrated with these differences.
In this vein of expansive storytelling license, there's obviously Marvel's 1962 to now superhero take, but during that period Norse lore has been remixed by other daring authors, which we will survey here: Dennis Schmidt's Twilight of the Gods (1985-1987) trilogy as prequel/re-interpretive, and Michael Jan Friedman's Vidar Trilogy (1985-1988) as sequel (all pre-Neil Gaiman's American Gods [2001] & Odd and the Frost Giants [2008]), and well in advance of some conventions of Marvel and internet Rule 63 by decades. A post-Gaiman/Marvel selection also worthy of mention is Greg Van Eekout's stand-alone novel, Norse Code (2009). The first we'll review in detail, while the last two we'll briefly encapsulate.
Twilight of the Gods:
In a time of legend a la Robert E. Howard's Conan, where all ancient civilizations abide, so the Nine Norse Worlds instead get recast as other kingdoms and the world at large is itself known as Yggdrasil, the books' map going from northern Europe down to northern Africa, around an as-yet-to-be-flooded smaller Mediterranean. For example the desert dwelling Mesopotamians are the hot kingdom of Muspelheim, which makes for an interesting theory and opens one up to rethinking how strictly the stories we know & love are interpreted.
One theory about the Norse Gods is that instead they were prehistoric heroes who were then gradually euhemerized into divine beings, which is the bold step Schmidt takes with his version, but there's enough magic & supernature in his ancient world to go around.
The story starts with Borr going on an ambitious raid with Surt, and later follows Borr's son, Voden (the obvious Odin analog), on his wandering quest for knowledge, explaining along the way the stories behind his huge catalog of names, something any reader of the Eddas has been bound to wonder but never gotten an answer to. This name accruing thread is a clever & winning conceit.
Samples of interesting changes:
• Volund the Smith instead escapes from his captivity in the Jotun's northern kingdom down into Asaheim.
• The forest-dwelling Vanir are explored fully, their matriarchal society & rituals revealed. Lead by a queen Vanadis & counsel of nine Distingen priestesses, it seems their womanly superiority complex proactively causes friction with their northern plainsmen Aesir neighbors.
• Wicked deceiver Gullveig is not repeatedly speared by Aesir men and burned, but literally gang raped & thrown out, thus irreversibly "burned".
• The Mesopotamian underworld dragon Tiamat is likened to Norse Niflheim-dwelling Nidhogg, which shows how two different peoples can view what may have been ostensibly the same cosmological creature.
Schmidt is no religious studies slouch in these choices, having written an Eastern philosophy-based space opera as well, and integrates shamanic experiences, astral travel, and anthropology in his tellings. Legendary figures from other cultures also appear contemporaneously alongside Voden on his learning curve. Of note is Lao Tzu who wanders into the second book and becomes one of Voden's mentor figures. (And for you "purists" who think the Norse developed in a vacuum, think again -- they traveled the world, met Buddhists, got decorative arts & early shipbuilding from the Celts, and set up house in coastal Portugal.) And with all the dark Mesopotamian demon-summoning know-how, one questions if Schmidt had much exposure to Simon's version of The Necronomicon (1977) ... ?
Delightfully unexpected explanations for the myths we know are given, a joy of revealing the reasons behind the stories throughout all the books:
Included is a homage to Dune (1965) with highly detailed ritual knifefight in Jotun culture, a veiled but profound reference to William Carlos Williams' "The Red Wheelbarrow", and even a nod to the cult film Phantasm (1979)!
While The First Name & Groa's Other Eye seem more well paced with Schmidt re-visioning the murder of Ottar & the marriage of Thor, the stories seem more heavily piled on in the third book as the end approaches as though a checklist were referred to more in the last part of the author's process. One wonders if Schmidt had given himself the leisure of a fourth book whether this might've resulted in pacing those stories deserved, but this middling issue's a small one.
Schmidt's ambitious trilogy covers Voden's story from child to epic hero/magician/legend/apotheosis. At any time one wouldn't look twice at these books which appear just like any other pulp paperback gathering dust to be thrown out for new stock at a used bookstore, but we implore you that if you are a fan of Norse Mythology and fantasy in general, these long-hidden gems should be rescued and added to your library's treasure hoard.
Vidar Trilogy:
Michael Jan Friedman fearlessly remixes the Norse Lore by writing a sequel to the story long after the Eddas end. Odin's son, Vidar, survives Ragnarök and reacts to the war to end all wars by leaving the Aesir behind for a more creative & peaceful life on Midgard. We find our god of vengeance, now inconceivably old but still eternally young, making & selling sculpture as a bohemian artist in NYC. Of course, his past comes back to slowly but surely interfere with his new life.
As things unfold, we discover that Vidar spent much of his intervening lifetimes as a skald, and the narrative is interspersed with flashbacks that show the "true" versions of the great events of Norse legend he remembers from actually being there, versus the ones we got in diluted & altered form told by others, and these variants prove interesting, revealing the gods as different from the ones we know ... .
There are shades of Roger Zelazny's The Chronicles of Amber (1970–1991) in the Aesir, which adds an interfamilial complexity worth discovering.
Norse Code:
Greg van Eekhout's one-novel take on Norse lore finds our present world in strange days: political unrest, extremely weird weather, and the evident erosion of society itself. But the covert NorseCODE genome project knows better, and valkyrie Katy Castillo secretly finds & gathers the descendants of Odin for recruitment into the Aesir's final army that will hopefully save us all.
Along the way she finds wayward god Hermod, now a sort of vagrant wanderer L.A. dude who she enlists to help her go off the reservation and find out what's happened to her sister. There's a modern black humour reminiscent of wry Scandinavian sensibilities, while prophetic world doom quickly races them to the book's very rewarding end.
Unlike the lately released Rick Riordan's Magnus Chase and the Gods of Asgard or the less developed The Blackwell Pages trilogy by Armstrong & Marr, both for the lucrative young adult market, the above selections don't go for a shallow modern adolescent commentary, but celebrate & admire the original material while building soaring structures with newfound aspects on top of the Eddaic foundations.
This NorsePlay shows the unshakable constitution of these influential stories, their polyvalent nature, and the timeless endurance of the Gods.
Guillermo Maytorena IV knew there was something special in the Norse Lore when he picked up a copy of the d'Aulaires' Norse Gods and Giants at age seven. Since then he's been fascinated by the truthful potency of Norse Mythology, passionately read & studied, embraced Ásatrú, launched the Map of Midgard project, and spearheaded the neologism/brand NorsePlay. If you have employment/opportunities in investigative mythology, field research, or product development to offer, do contact him.
And the fact is you want more NorsePlay.
We know from the Eddas' passing references there were tons more stories. And from within an oral tradition, all these tales were surely told & retold in many differing versions with emphasis placed or displaced depending on the audiences' points of interest or the skald's creative leanings. So when Norse Lore believers/followers/fans get bent that so-and-so told it "wrong" or added/subtracted things, there's an ancient & liberal precedent being celebrated with these differences.
In this vein of expansive storytelling license, there's obviously Marvel's 1962 to now superhero take, but during that period Norse lore has been remixed by other daring authors, which we will survey here: Dennis Schmidt's Twilight of the Gods (1985-1987) trilogy as prequel/re-interpretive, and Michael Jan Friedman's Vidar Trilogy (1985-1988) as sequel (all pre-Neil Gaiman's American Gods [2001] & Odd and the Frost Giants [2008]), and well in advance of some conventions of Marvel and internet Rule 63 by decades. A post-Gaiman/Marvel selection also worthy of mention is Greg Van Eekout's stand-alone novel, Norse Code (2009). The first we'll review in detail, while the last two we'll briefly encapsulate.
Twilight of the Gods:
[Borr versus Surt!] |
[Voden at Mimir's Well!] |
[Unlike the other two, this cover art has nothing to do with the book.] |
In a time of legend a la Robert E. Howard's Conan, where all ancient civilizations abide, so the Nine Norse Worlds instead get recast as other kingdoms and the world at large is itself known as Yggdrasil, the books' map going from northern Europe down to northern Africa, around an as-yet-to-be-flooded smaller Mediterranean. For example the desert dwelling Mesopotamians are the hot kingdom of Muspelheim, which makes for an interesting theory and opens one up to rethinking how strictly the stories we know & love are interpreted.
One theory about the Norse Gods is that instead they were prehistoric heroes who were then gradually euhemerized into divine beings, which is the bold step Schmidt takes with his version, but there's enough magic & supernature in his ancient world to go around.
The story starts with Borr going on an ambitious raid with Surt, and later follows Borr's son, Voden (the obvious Odin analog), on his wandering quest for knowledge, explaining along the way the stories behind his huge catalog of names, something any reader of the Eddas has been bound to wonder but never gotten an answer to. This name accruing thread is a clever & winning conceit.
Samples of interesting changes:
• Volund the Smith instead escapes from his captivity in the Jotun's northern kingdom down into Asaheim.
• The forest-dwelling Vanir are explored fully, their matriarchal society & rituals revealed. Lead by a queen Vanadis & counsel of nine Distingen priestesses, it seems their womanly superiority complex proactively causes friction with their northern plainsmen Aesir neighbors.
• Wicked deceiver Gullveig is not repeatedly speared by Aesir men and burned, but literally gang raped & thrown out, thus irreversibly "burned".
• The Mesopotamian underworld dragon Tiamat is likened to Norse Niflheim-dwelling Nidhogg, which shows how two different peoples can view what may have been ostensibly the same cosmological creature.
Schmidt is no religious studies slouch in these choices, having written an Eastern philosophy-based space opera as well, and integrates shamanic experiences, astral travel, and anthropology in his tellings. Legendary figures from other cultures also appear contemporaneously alongside Voden on his learning curve. Of note is Lao Tzu who wanders into the second book and becomes one of Voden's mentor figures. (And for you "purists" who think the Norse developed in a vacuum, think again -- they traveled the world, met Buddhists, got decorative arts & early shipbuilding from the Celts, and set up house in coastal Portugal.) And with all the dark Mesopotamian demon-summoning know-how, one questions if Schmidt had much exposure to Simon's version of The Necronomicon (1977) ... ?
Delightfully unexpected explanations for the myths we know are given, a joy of revealing the reasons behind the stories throughout all the books:
The water churned and splashed, sending a fine spray high into the air. If one crossed the ford at a certain time of day, when the sun was in the right position, a magnificent rainbow arched across the sky. ~ [p.55, on Bifrosti's Ford (the analog to Bifrost, the rainbow bridge to Asaheim.)]There are moments where the philosophy floats on the very top of the story, but always as a pertinent aspect of world/character-building as opposed to a deep abstraction.
Included is a homage to Dune (1965) with highly detailed ritual knifefight in Jotun culture, a veiled but profound reference to William Carlos Williams' "The Red Wheelbarrow", and even a nod to the cult film Phantasm (1979)!
While The First Name & Groa's Other Eye seem more well paced with Schmidt re-visioning the murder of Ottar & the marriage of Thor, the stories seem more heavily piled on in the third book as the end approaches as though a checklist were referred to more in the last part of the author's process. One wonders if Schmidt had given himself the leisure of a fourth book whether this might've resulted in pacing those stories deserved, but this middling issue's a small one.
Schmidt's ambitious trilogy covers Voden's story from child to epic hero/magician/legend/apotheosis. At any time one wouldn't look twice at these books which appear just like any other pulp paperback gathering dust to be thrown out for new stock at a used bookstore, but we implore you that if you are a fan of Norse Mythology and fantasy in general, these long-hidden gems should be rescued and added to your library's treasure hoard.
Vidar Trilogy:
Michael Jan Friedman fearlessly remixes the Norse Lore by writing a sequel to the story long after the Eddas end. Odin's son, Vidar, survives Ragnarök and reacts to the war to end all wars by leaving the Aesir behind for a more creative & peaceful life on Midgard. We find our god of vengeance, now inconceivably old but still eternally young, making & selling sculpture as a bohemian artist in NYC. Of course, his past comes back to slowly but surely interfere with his new life.
As things unfold, we discover that Vidar spent much of his intervening lifetimes as a skald, and the narrative is interspersed with flashbacks that show the "true" versions of the great events of Norse legend he remembers from actually being there, versus the ones we got in diluted & altered form told by others, and these variants prove interesting, revealing the gods as different from the ones we know ... .
There are shades of Roger Zelazny's The Chronicles of Amber (1970–1991) in the Aesir, which adds an interfamilial complexity worth discovering.
Norse Code:
[Yes, a smart neo-valkyrie would select a katana.] |
Greg van Eekhout's one-novel take on Norse lore finds our present world in strange days: political unrest, extremely weird weather, and the evident erosion of society itself. But the covert NorseCODE genome project knows better, and valkyrie Katy Castillo secretly finds & gathers the descendants of Odin for recruitment into the Aesir's final army that will hopefully save us all.
Along the way she finds wayward god Hermod, now a sort of vagrant wanderer L.A. dude who she enlists to help her go off the reservation and find out what's happened to her sister. There's a modern black humour reminiscent of wry Scandinavian sensibilities, while prophetic world doom quickly races them to the book's very rewarding end.
Unlike the lately released Rick Riordan's Magnus Chase and the Gods of Asgard or the less developed The Blackwell Pages trilogy by Armstrong & Marr, both for the lucrative young adult market, the above selections don't go for a shallow modern adolescent commentary, but celebrate & admire the original material while building soaring structures with newfound aspects on top of the Eddaic foundations.
This NorsePlay shows the unshakable constitution of these influential stories, their polyvalent nature, and the timeless endurance of the Gods.
# # #
Guillermo Maytorena IV knew there was something special in the Norse Lore when he picked up a copy of the d'Aulaires' Norse Gods and Giants at age seven. Since then he's been fascinated by the truthful potency of Norse Mythology, passionately read & studied, embraced Ásatrú, launched the Map of Midgard project, and spearheaded the neologism/brand NorsePlay. If you have employment/opportunities in investigative mythology, field research, or product development to offer, do contact him.
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