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Showing posts with the label Warhammer 40K

futhark-tech.

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In the Warhammer 40K Horus Heresy short story of The Harrowing , author Rob Sanders uses two neologisms, runebanks & runescreens , to describe devices of the technologically oriented Adeptus Mechanicus. We felt these two words alone were NorsePlay-evocative enough in terms of the implied uninterrupted use of runes , and wondered how we could runepunk that into our hardware/ software interfaces, so as to simultaneously NorsePlay the past, present, & future. Seeking manifestations of this, a few years ago designer MiTo made a limited-run of customizable keycaps called Canvas XDA. The alpha keys in the pictures below are the Dieter Rams rune kit based on the Elder Futhark alphabet.  (Rams was a German functionalist designer of the late 1950s to 1960s CE, whom MiTo named this modern runic product variation after.) [ergo-split futhark keyboard assembled by Xah Lee.] [wood-base version assembled by reddit user LukeNukem6.] With these in hand, code-skalds, it is ti...

a dwarven airship.

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Dwarves get NorsePlay'd as "Squats" in the grim future of Warhammer 40K. These once-human colonists were separated from their intergalactic forefathers on high-gravity mining worlds for millennia. In the interim they grew, well, squatter in build and essentially became super crafty space dwarves who came up with this Overlord Airship , first for mining gaseous giants of their atmospheric liquid metals, then adapting them for battle. Note the runes and flaming hammer icon along the nose. #    #    # Guillermo Maytorena IV knew there was something special in  the Norse Lore when he picked up a copy of the d'Aulaires'  Norse Gods and Giants  at age seven. Since t hen he's been fascinated by the truthful potency of Norse Mythology, passionately read & studied, embraced Ásatrú, launched the  Map of Midgard  project, and spearheaded the neologism/brand NorsePlay.   If you have e mployment/ opportunities in  investigati...

Too Human explores the sci-fi ScandiFuture.

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While I never played Too Human , the Norse Mythology context for it was well done and it drew good elements from Warhammer 40K 's grim future, Halo's combat, and aspects of Marvel Thor 's design. The armoury of techchanted weapons alone seemed compelling enough. Before its bankruptcy, creator company Silicon Knights had intended a trilogy of these games, which I'd've been really interested to see the narrative of, and due to lawsuits, this game was digitally pulled from the market. [Cutscene & in-play storyline capture made by GamerPete.] #    #    # Guillermo Maytorena IV knew there was something special in  the Norse Lore when he picked up a copy of the d'Aulaires'  Norse Gods and Giants  at age seven. Since t hen he's been fascinated by the truthful potency of Norse Mythology, passionately read & studied, embraced Ásatrú, launched the  Map of Midgard  project, and spearheaded the neologism/brand NorsePlay.   If...

a Mjölnir from the future.

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In the grim future of Warhammer 40K there is only war, and within the arsenal of these wars are powerful melee weapons which include an obvious derivative of Mjölnir, the Thunder Hammer . These warhammers have a concussive energy field which emits when they hit their target and sounds like thunder. This unpainted version from this tabletop miniatures game in particular is wielded by the NorsePlay inspired Space Wolves, who use alot of rune decorations on their banners & power armour. We would love to see one of these crafted into an actual electro-superimpacting functional sidearm. #    #    # Guillermo Maytorena IV knew there was something special in  the Norse Lore when he picked up a copy of the d'Aulaires'  Norse Gods and Giants  at age seven. Since t hen he's been fascinated by the truthful potency of Norse Mythology, passionately read & studied, embraced Ásatrú, launched the  Map of Midgard  project, and spearheaded th...