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post-Ragnarök draugr Thor breaks Helheim.

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Some would argue Walter Simonson's story & art delivery in Marvel's early 1980s run of The Mighty Thor was the comic's most epic. In 2014, Simonson again turned his hand toward a very different Thunder God for IDW Publishing in 12 issues of  Ragnarök , with Thor as an undead  jawless   draugr in a post-doomsday world were the Gods still not only lost, but the adversaries actually win, divvying up the wreckage of the Norse Cosmos amongst themselves, which was an amazingly grim NorsePlay. Simonson returned in 2019 to the same dark world for six more issues with  Ragnarök: The Breaking Of Helheim , where he answers further questions of how exactly the Æsir lost so much worse than they anticipated, what allowed Thor to "survive", and if Baldr was prophesied to return then where exactly is he, among others. From Simonson's afterword in issue #6: Consequently, the Norse myths are a goldmine for a storyteller. There's so much room for new stories which stil...

Walt Simonson's even grimmer post-Ragnarök.

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As if the Norse Cosmos wasn't grim enough, IDW's Ragnarök (2014) presents us with a post-apocalyptic Nine Worlds where Thor himself is an undead draugr and wakes to find things far worse off. Known for his awesome run on Marvel's Thor , artist/writer Walt Simonson presents his own version of Asgard's hero making sense of the ruins among the adversarial powers and dark elf assassins. [Read issues here: http://readcomiconline.to/Comic/Ragnarok ] #    #    # Guillermo Maytorena IV knew there was something special in  the Norse Lore when he picked up a copy of the d'Aulaires'  Norse Gods and Giants  at age seven. Since t hen he's been fascinated by the truthful potency of Norse Mythology, passionately read & studied, embraced Ásatrú, launched the  Map of Midgard  project, and spearheaded the neologism/brand NorsePlay.   If you have e mployment/ opportunities in  investigative mythology,  field research, or...