ideas from the Odin Brotherhood.

When Professor Mark Mirabello published The Odin Brotherhood (1992) surely many dismissed the idea of a surviving secret society of religious Norse practitioners as an attractive fantasy, or thought the dialog in the book only an Edda-like delivery system for a revival.

Understandably any sort of unearthed esoteric knowledge revealed after hundreds of years using unconfirmable sources opens itself up to scrutiny & examination, especially by reconstructionists who've had to weed out and re-plant structures in their religion, and we leave it up for those better versed in the archaeology & attestations in Asatru Lore to do so.


What can't be argued is that Mirabello serves up some interesting ideas & perspectives onto the Asatruar's table, which we will present & ourselves extrapolate on here from the 5th edition (we don't have the current 6th edition [but if the publisher wished to send us one, we'd be happy to examine & revise this survey in light of the additional 50 pages, and even comment on Jack Wolf's complimentary The Way of the Odin Brotherhood {2013}, if included]).



[Bifrost to Asgard backdrop in Richard Wagner’s "Das Rheingold", directed by Otto Schenk (1990).]

The Gods are presented throughout the text with unheard of epithets & cognomen, so much like the lore in using metaphorical descriptors & narrative associations to speak about the Aesir, which makes for some new additions one could use in writing or ritual.

Unlike in the Eddas, where it's the death of only a few of the Gods that are detailed during the cataclysmic Ragnarök, we get a very grim additional description of the deaths of Frigg & Iðunn: "Freya will slay several trolls before she herself is killed, Idun [sic] will be soiled and raped and murdered" (p.102). There always seemed to be the implication that frost giant Þjazi perhaps did more than hold the youth-giver for her apples, but here the brutality upon her is made explicit & final.


As per the Brotherhood's origin story, a lead tablet will communicate to a dead person if buried at their grave in the winter (p.17). It's the exception that the dead answer, and it was a reply that formed their secret society.

The OB claim there are three types of death that lead to three different afterlife realms: Death in battle, the straw death of old age/sickness, and death by sorcery. Death in battle is a requirement in order to psychologically face death again when Ragnarök comes. In stark contrast, death by magick is bad since that ending denies the final army better numbers, thus giving us a longterm applied reason to avoid using magick for fatalities in the first place, which the OB states is "killing with words" and used by "all who thrive on malice" (p.74). The need for battle death also makes a fitting justification for Odin's grand plan to prepare for Ragnarök.


"Some men become terrified and dizzy at great heights. According to an old legend, it is the proximity of the gods at great heights that makes people afraid." (p.50) This passing detail jibes with citations that meditations to seek clarifying visions took place on high places, much like Odin camping on high seat Hliðskjálf to gain the best perspective.


All the Gods cast a "light shadow" more like a reflection, as opposed to our conventionally dark shadow; therefore they'll only visit Midgard at night so as to conceal themselves (p.33).


Time between Asgard & Midgard passes at different rates: "An instant in the reality of the gods is an epoch in the reality of men." (p.61) This temporal difference could account for divine superspeed, seeming multi-locatant, and the need for special apples to offset aging. If men enter the reality of the gods, aging occurs, a reversed principle similar to the fairyland tales where visiting/kidnapped mortals don't age, while time passes much faster back home.


As for other realms, the OB locates Alfheim "where every river begins": "Rain is where every river begins, so the Elf-World is somewhere in the architecture of the clouds" (p.67). 


Frost giants & fire giants "exist in oblique corridors" (p.43), implying a nearby plane or dimension where they lay in wait for those barriers to break down when the universe ends. Sort of Lovecraftian, yes?


Death is hands-on sexy:
"AUTHOR: From the Odinist perspective, what is death?
THE ODIN BROTHERHOOD: In poetic terms, death itself is personified as beautiful females who exist in an endless variety of exquisite forms. These females are called the valkyries.
AUTHOR: And these valkyries extinguish life?
THE ODIN BROTHERHOOD: Yes. The gentle hands of the valkyries softly and voluptuously do the work of killing." (p.71)
Well, if you're putting it like that, death is a welcome pornography.

Endtimes update: Baldur is already dead (p.82). As the forerunning prophecy for Ragnarök, this places a greater urgency on the current state of things as far as the OB see it.


The text also presents the idea of time as an eternal cycle, similar to science's oscillating cosmology theory where the universe big bangs out (like Niflheim's ice mixing with Muspelheim's fire to explode matter into being), then gravity stalls the expansion and draws it back to collapse onto itself, only to bang out again, but the gods return with every universal genesis, like the lore mentioning Baldur's return after the sturm und drang of the current world's end is finished and everything resets. 


As for fate, it is something that's already woven out for us (p.93): "We cannot choose the joys or the terrors we must face, but we can choose to face them calmly. That is our freedom." Ergo, the inevitable's going to happen, but how we deal with it makes the difference.


And finally, the OB claims that when honor & heroic action are no longer found on Midgard, the separate worlds will break down, and Ragnarök will happen. So in the very act of honouring the old Gods, we stave off Ragnarök indefinitely, and that alone is reason enough to venerate the Aesir. It's in our interest & the Gods' interest to blot, for these interests of preservation, celebration, and recognition are one in the same.

Whether one buys the Eddaic adornments of what the OB's secret lore says or not, they provoke us to rethink what we know, and their last and most important point reminds us that in honoring the Gods, we also honor the potential for our best selves and the world around us, all in the same horn, and that alone is worth listening (and drinking) to. 



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Guillermo Maytorena IV knew there was something special in the Norse Lore when he picked up a copy of the d'Aulaires' Norse Gods and Giants at age seven. Since then he's been fascinated by the truthful potency of Norse Mythology, passionately read & studied, embraced Ásatrú, launched the Map of Midgard project, and spearheaded the neologism/brand NorsePlay. If you have employment/opportunities in investigative mythology, field research, or product development to offer, do contact him.

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